Book: Getting Real

Essay: Chapter 9 – Interface design

Library Reference: not available in the library

Amazon: application/dp/0578012812


“First impressions are crucial.”

Learning expectation:

I expect that this chapter can help me on how to design the interface of my website.


“Interface first”. The best way to start an app is to design your interface first before you start programming. Designing makes you flexible. Programming first is hard because it can cause you a lot of time, money and additional costs. While in designing, you can feel on what do next when you create your app. Also, your interface is your product. What people see is what they buy.

“Epicenter design”. In creating an app or website, start with the core of the page first and build outward. The core is the most important thing in an app or website because without it your app or website is senseless or useless. Also, when you finished the core, the outer parts are already easy to accomplish.

“Three state solution”. There are three states, regular, blank and error. The regular state is where everything in your app is fine. The blank state is when someone is using your app for the first time. Lastly, the error state is where an error occurs in your app.

“The blank slate”. What is a blank slate? it is your app’s first impression. Ignoring it will give you a problem. What is a blank slate stage? It is the stage when there’s the least amount of information, design, and content on which to judge the overall usefulness of the application.

“Get Defensive”. Having a defensive design on your web can help you handle your errors and lessen it. When your app doesn’t work, you might lose your customers so better be defensive in creating an app.

“Context over consistency”. Context is more important that consistency. Why? Because it’s fine to be inconsistent when your design makes sense. Give people what just matters.

“Copywriting is interface design”.  Every letter is important so that the customers can understand your application easily, if they don’t understand your writing in your design then, the tendency is that the customers will get bored on using your app.

“One interface”. It’s better to have few screens because it’s easy and not too complicated rather than having a lot of screens because it’s irritating and complicated.

What have you learned: 

In this chapter, I learned that interface design is complicated because you need to learn a lot of things before starting. Also, in creating an app, the best way to start is to begin at the core or epicenter of what you’re doing and the rest will be easier. The letters or logos in your app should also be easy to understand so that the customers won’t be bored on your app. I also learned that it’s better to have few screens as much as possible. Lastly, you should know the three states so that you will be aware of what state is your app in.

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